πŸ›  iOS Bug Fix & Crash Resolution

I will diagnose and fix crashes, performance issues, and bugs in your iOS app, ensuring stability and smooth performance across iPhone and iPad.

$69.00

I will diagnose and fix crashes, performance issues, and bugs in your iOS application to make it more stable, reliable, and smooth across iPhone and iPad.

This service is designed for apps experiencing unexpected crashes, memory leaks, UI glitches, slow performance, or compatibility issues with recent iOS versions. I will reproduce the issue, inspect logs and code behavior, identify the root cause, and apply the necessary fixes to improve the app’s stability.

I can resolve problems related to Swift, SwiftUI, UIKit, navigation flows, view rendering, memory usage, API handling, and device-specific behavior. I also validate the fixes through testing so your app performs correctly after the changes are applied.

Whether you are maintaining an existing app, preparing an update, or trying to solve critical bugs before release, I will help you deliver a more polished and dependable product.

Ideal for:

Apps with crashes or freezes

Apps with UI bugs or broken flows

Apps needing stability improvements

Apps preparing for App Store submission

Apps affected by iOS update issues

  • Project files or TestFlight build

  • Bug description with steps to reproduce

  • Crash logs or Xcode console output

  • iOS and device versions affected

  1. Diagnose Issues β†’ Reproduce the bug and analyze logs to locate the cause.

  2. Apply Fixes β†’ Patch crashes, leaks, broken flows, or UI issues.

  3. Testing β†’ Validate the fixes across iOS devices and simulators.

  4. Delivery β†’ Provide updated code and a changelog of what was fixed.

Q1: How long per bug? β†’ Minor issues usually take 1–2 days, crashes can take 5–7 days.

Q2: Do you need my source code? β†’ Yes, source code is best, but a TestFlight build can help for diagnosis.

Q3: Will you ensure compatibility with the latest iOS SDK? β†’ Yes.

Q4: Do you test on devices? β†’ Yes, with simulators and real iPhones when needed.

Q5: Can you publish the fixed app to the App Store? β†’ Yes, on request.